Domus Avium Canorarum - The House Of Songbirds
A personal project created to improve my environment and character concept art skills, for which I designed and built all 3D assets myself. “Domus Avium Canorarum” - the House of Songbirds is a prestigious Bard College where music and rhetoric flourish. Beneath its refined exterior lies a subtler truth: students are trained in the art of persuasion, their words capable of shaping hearts and public sentiment. Politicians and nobles quietly sponsor or scout the most gifted performers, grooming future voices to serve their ambitions.
Year: 2025 Project type: Personal project Software: Blender, Photoshop
Project "Space defenSe"
Project "Space defense" will be a prototype for a single-player, casual rogue-lite tower-defense game set in space. You will defend orbital bases while commanding a mobile battleship against escalating waves of enemy invaders using abilities, gathering resources and continuously upgrading your arsenal.
Year: 2025 Company: Wildfuchs Interactive Project type: Prototype Responsibilities: Character design, illustrations, promo art, storyboarding, trailer
Software: Blender, Photoshop, Aftereffects
Software: Blender, Photoshop, Aftereffects
Medieval Rogue-Lite game
A rogue-lite game concept being developed together with former colleagues, set during the German witch hunts around the 1500s, reimagined with animal characters. Players would explore villages, forests and cities to gather resources, fight witch hunters and upgrade their base. My contribution focused on early visual development, including character shape exploration, concept art for a cleric bunny, a cat mage, several demons and a mockup exploring the game’s overall style look and feel.
Year: 2025 Project type: Hobby project with former colleagues Software: Photoshop
Year: 2025 Project type: Hobby project with former colleagues Software: Photoshop
Refining concept art workflow using an existing IP
I wanted to focus on improving my workflow, so I created concept designs for multiple locations (bathhouse, temple) within an existing IP,
Dragon Age: The Veilguard
Year: 2024 - 2025 Project type: Personal project Software: Blender, Photoshop
Dragon Age: The Veilguard
Year: 2024 - 2025 Project type: Personal project Software: Blender, Photoshop